![]() ![]() ![]() “The core, underlying gameplay is all there. What is the current state of the Early Access version? I want to keep going, making the game better, until it actually feels done.” I have ideas for how two-player cooperative gameplay would work, as well as multi-player competitive modes, custom level creation and sharing, automatic level generation from your own music, and various other things. I want it to feel like a game-a fun one-and I'm really looking forward to fleshing out all the features floating around in my head. “What I'd really like, for the final release, is to have something very polished, well-optimized, and feature-complete. How is the full version planned to differ from the Early Access version? I'll continue to update this estimate as time goes on.” Ideally, it'll be complete before then, but I wouldn't like to disappoint anyone if it ends up taking a bit longer. I'm doing all of the development by myself, so I can Freefall remaining in Early Access until at least 2018. “I have loads of ideas for the game that I'm excited to try out. I want to bring this game to fruition and make it as fun and great as it can be.”Īpproximately how long will this game be in Early Access? I've seen how Early Access has vastly benefited other games on Steam and I'm really looking forward to hearing all of your feedback. I don't want to end up making a terrible game that none of its players enjoy I want to work with the players throughout the entire development process, in order to make good, sound changes and additions to the game. You, the community of players making this game possible, also matter. ![]() I do have a clear vision of how I'd like Freefall to evolve, from now until the final release, but my vision isn't all that matters. “I don't believe it makes sense to go and make a game in total seclusion, isolated from the very community who will play this game. ![]()
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